In retrospect of the easy wins I had with Greenpath, some of the areas proved to be especially difficult.
This entry shows off some of the hardest parts from the making of Greenpath.
Missing / Blurry Ceilings
In some areas, you’re never supposed to be able to reach the ceilings, so these areas often don’t have a ceiling. In some other cases, the ceiling is just really blurry because it’s simulating depth of field.
Those lights at the end of rooms make remapping really difficult because quite often it’s not just the light itself but its effects on its surroundings.