Now that City of Tears is long finished, I thought this would be a good time to look at some before/after shots and explain why this was by far the hardest map to do.

This is City of Tears as it is ingame, without any room connections that I custom made.

… and with:

A gif demonstrating the process of taking screenshots and dealing with parallax.

I take screenshots as in a grid, usually starting on the left side, first vertically (first column) in one line, only moving on the Y axis by a certain same amount (10-20 units, I can see the number using the debugmod). If I take the first vertical shot at (29;25), then shots in that vertical column will be 29;25 29;35 29;45 etc.

This last gif illustrates how I filled out the nonexistent sky parts of City of Tears; there is no sky in City of Tears, only where you’re supposed to see it, so creating a seamless interconnected map of the area was incredibly difficult, there are several areas where I had to fill in the sky.

Big thank you to everyone who’s checking the map out, it means a lot to me that people are seeing my work! Also a massive thank you to all my Patreon supporters and Youtube viewers, you’re helping me cover website costs!