Once all rooms are finished as per above, it’s time to figure out the area map and putting the rooms together.
Forgotten Crossroads was my first area map and I’ve made several mistakes along the way that made it harder to piece the map together, such as not taking screenshots at the same zoom rate, ending up with a lot of different sizes, some rooms twice as zoomed in than others, so first I had to go through all individual rooms and find a way to size them perfectly the same.
To do this, I used a ton of objects as references. The single best one was the jar with the grub. Second best were enemies that were in the same frame of their animation. Thankfully most enemies in the area have only a few frames so it was not that hard. Then geo nodes come in as third as they are less reliable. Worst reference to use was grass, being the least reliable.