Is there a way I can help you?

Not in terms of making the map itself because I’m doing this project for my own fun and out of passion, every second of it is pure pleasure, however if you’d like the map to have a better performance such as faster and smoother loading, you can donate so I can afford better hosting.

What makes your mapping project different from RainingChain’s?

RainingChain’s map is functionality-focused, with pins on it that mark charm, NPC, upgrade and other locations. My map is purely an art project and will not feature any such elements. It is assembled from thousands of screenshots and a lot of draw-over and correction is involved, resulting in a very detailed map that is zoomable to gameplay-view.

Once the whole of Hallownest is finished, it will be public for anyone to expand the project or use it for any other projects such as detailed guides and I will also make use of it on the HK Wiki.

Rules I make my map with

  • All enemies present and unharmed
  • All grubs unsaved
  • Geo nodes and other breakable objects untouched
  • All secret rooms and shortcuts present but breakable walls also shown

(basically everything untouched and present – hopefully this’ll make it useful for detailed guides and the Wiki!)

I’ve seen a mistake/encountered a bug, what do I do?

If you noticed any weird thing or mistake, be it on the website or on the map itself, please contact me so I can correct them! You can contact me via my profiles or email on my Contact page or you can join my mapping channel on the HK Wiki Discord here.

How big is the end map going to be?

It’s hard to estimate just yet, but my initial estimation based on the Dirtmouth map was around 14,000 x 68,000. According to my most up-to-date calculation, it will be around 147,456 x 67,584.

Will you include “indoors” areas?

Not in the interactive map, but I am working on a way to include “indoors” areas such as the Ancestral Mound, shops and other enterable areas in their respective area maps. An extended version that includes these rooms will be available for download sometime in the future.

Why are some rooms or areas dim/darker?

The Forgotten Crossroads map in particular features the map in a “new game” state – meaning that areas that are inaccessible to a player who hasn’t defeated False Knight are not shown or are dimmed out, such as the room to the left from the elevator and the ones leading to Greenpath, Crystal Peak and to Fungal Wastes. This will change later on as new areas are finished and added to the map.

There are transitions in my map that are nonexistent ingame. I made these up to connect rooms that otherwise wouldn’t, but did not want these to be distracting so I’ve made these dimmer.