What makes your mapping project different from RainingChain’s?
RainingChain’s map is functionality-focused, with pins on it that mark charm, NPC, upgrade and other locations. My map is purely an art project and will not feature any such elements. It is assembled from thousands of screenshots and a lot of draw-over and correction is involved, resulting in a very detailed map that is zoomable to gameplay-view.
Once the whole of Hallownest is finished, it will be public for anyone to expand the project or use it for any other projects such as detailed guides and I will also make use of it on the HK Wiki.
Rules I make my map with
- All enemies present and unharmed
- All grubs unsaved
- Geo nodes and other breakable objects untouched
- All secret rooms and shortcuts present but breakable walls also shown
(basically everything untouched and present – hopefully this’ll make it useful for detailed guides and the Wiki!)