What makes your mapping project different from other maps?
My map is purely an art project, while other maps are functionality-focused, with pins on it that mark charm, NPC, upgrade and other locations. My map is assembled from thousands of screenshots and a lot of draw-over and correction is involved, resulting in a very detailed map that is zoomable to gameplay-view, while other maps are often a single, zoomed out and low resolution screenshot for each room.
Rules I make my map with
- All enemies present and unharmed
- All grubs unsaved
- Geo nodes and other breakable objects untouched
- All secret rooms and shortcuts present but breakable walls shown
Essentially everything is untouched and alive, hopefully this’ll make it useful for detailed guides and the Wiki! I also hope others will use my map as a base for other interactive, and more functionality-focused maps.